Trap
CounterOh F!sh!
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When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
Oh F!sh! — Power Evaluation
Final Score: 61 ± 5 · Confidence: Medium
- Intrinsic: 60 · Deck: 61 · Meta: provisional
- Primary role: Negation/Removal · Secondary: Recovery/Recursion
Why it scores here
Oh F!sh! scores as a specialized interaction tool for Fish-type decks, primarily Ghoti. Its hard negation plus destruction provides strong disruption against Effect Monster activations, but the card converts no offensive combo value and remains dependent on having banished Fish/Sea Serpent/Aqua-type material. While it appears consistently across 16 deck archetypes (51% Ghoti, 14.5% Shark, remainder split), it is fundamentally a control enabler, not a power generator itself.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Reliably set as a trap in 76 decks running 2–3 copies on average; banished Fish materials are abundant in Ghoti homes (verified: 76 decks across decks_evidence). |
| Combo & Conversion | 15 | Pure disruption with zero offensive board generation; does not enable combo lines or create independent win conditions (inferred: card text, no combo examples). |
| Resource Economy | 50 | Shuffles one banished card back (cost) and destroys one Effect Monster (benefit); roughly even exchange without card draw or refuel (inferred: card text analysis). |
| Effect & Interaction | 75 | Hard negation plus destruction of Effect Monster activations; potent disruption limited to Effect Monsters only, not Spells/Traps or Pendulum activations (verified: card text and guides_evidence Tech section). |
| Material Utility | 5 | Trap Card with no level, attribute, or race synergy; cannot serve as Synchro/Xyz/Fusion/Link material (verified: card type). |
| Resilience & Flexibility | 45 | Single-use negation vulnerable to destruction before activation; no recovery if negated or blanked by opponent (inferred: trap timing and standard interaction rules). |
| Deck-Building Efficiency | 60 | Runs 2–3 copies in 76 decks with minimal garnet risk in Fish-dense homes; splashable to non-Fish archetypes (Kaiju, White Forest) despite narrower utility (verified: decks_evidence distribution, usage_statistics). |
Calculation
Weight profile: Negation/Removal primary role (100%). Intrinsic ≈ 60, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hard negation plus destruction reliably disrupts Effect Monster-dependent strategies
- Consistent inclusion across 16 archetypes; core to Ghoti control framework (51% of sample)
- High copy count (avg 2.07, 33 decks run 3 copies) indicates player confidence
- Shuffling cost is negligible in Fish-heavy decks with abundant banished material
Weaknesses
- Pure defense; generates no offensive board presence or combo value
- Conditional effect requires accessible banished Fish/Sea Serpent/Aqua-types
- Limited scope: only interacts with Effect Monster activations, not Spells/Traps or Pendulum
- Single-use negation; destroyed or negated before activation yields no residual value
- Trap Card; cannot serve as Synchro/Xyz/Fusion/Link material
Counters / choke points
- Spell Speed 3+ interactions (other Trap Cards chaining over it)
- Strategies avoiding Effect Monster activations (Spell-focused, Pendulum-focused decks)
- Trap destruction effects (e.g., Mystical Space Typhoon, Twin Twisters, Raigeki)
Best use
Control and disruption while enabling combo setup. Decks: Ghoti, Shark, White Aura, Kaiju (niche).
Evidence & gaps
- Verified: Counter Trap negates Effect Monster activation and destroys it (card text); Appears in 76 decks, all main-deck, with average 2.07 copies per deck (decks_evidence); Runs across 16 distinct archetypes, 39.5% Ghoti + 11.8% Ghoti variant = 51% concentration (decks_evidence archetypes); Mentioned in Ghoti guide Tech section as control interaction while waiting for setup (guides_evidence)
- Observed: 86.8% co-appearance with Ghoti core cards (Zep, Shif, Ghoti of the Deep Beyond, Askaan, Paces, Snopios) (decks_evidence top_partners); 72.4% of decks run it in Gameplay Type 7 (going-first/control strategy) (decks_evidence gameplay_types); 66.67% inclusion in Abyss- archetype with typical 1 copy (usage_statistics)
- Inferred: Effect Monster negation potency justifies inclusion in non-Fish archetypes (Kaiju 7.9%, White Forest 3.9%, Tearlaments 3.9%) despite narrower shuffling utility (decks_evidence spread); Shuffling one banished Fish back to Main Deck is a cost, not benefit, but acceptable in control role design (card text mechanics); Counter Trap timing follows standard Yu-Gi-Oh! rules; can chain to other Spell Speeds but cannot be chained to (inferred: trap mechanics); No combo-generation capability; pure reactive disruption card enabling other lines to close games
- Data gaps: No combo data supplied (but expected for an interaction card, not a combo piece) No Top Card ranking available (minor for tech cards, does not affect accessibility) Banlist status unknown; data_gaps assume unlimited copies






